Eye-tracking is going to be a game changer for the VR world.
This new technology is set to push the VR industry forward for several reasons:
- It dramatically cuts down on the processing power needed to run VR experiences due to foveated rendering, an upcoming video game technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly downsizing the image quality in the peripheral vision (Wiki)
- From the viewer standpoint, it creates a focal point that follows your natural eye moments
- It’s extremely important for convincing human interaction replication among multiple players
Oculus bought the Danish startup, The Eye Tribe, back in December 2016 and within 2 days, Oculus patented the new eye-tracking device. Mark Zuckerberg has mentioned the introduction of eye tracking technology in the past.
Last week, HTC announced that they would be selling a $220 upgrade kit that would add eye-tracking technology to the Vive headset. The module called aGlass is created by a Chinese startup, 7invensun, and will first be launched in China before rolling out in the US. The aGlass consists fo 2 separate trackers that were built specifically to fit with the lenses of the Vive VR headset.
This leads to new questions for Oculus Rift: will this eye-tracking technology be an add-on to the current headset? The Oculus Rift has already dropped its price dramatically to $598 and rumors are circling that a more advanced Oculus Rift 2 will soon be launched.
Presence: The Holy Grail of VR. Fove created the first eye-tracking VR headset. Take a look:
The StarVR headset is in the works of creating eye-tracking for their headset as well. Take a look at their headset right here: